When playing through the game and performing a gravity dive, the screen goes completely solid grey-ish white on all hardware renderers instead of being slightly transparent, whereas on software rendering, this issue does not exist.
Start up a free race and pick any stage, character, gear, etc, it doesn't matter. (I just tested it on Megalo Station with Sonic) Race through the map until the game prompts you to do a gravity dive by pressing r1 (Happens a bit after the second big jump). Press it and notice how the screen reacts.
It should be similar to how it is on software rendering. (Not completely solid and unable to see.)
v1.7.3033
Windows 11
No response
Ryzen 5 5600H
GTX 1650
No response
No response
Pause menu is only there cause it's goes by kinda quick to get a proper dump.
Hardware rendering: (Tested on Vulkan, happens on all the other HW renderers)
Software rendering:
Sonic Riders - Zero Gravity - Gravity Dive Software bug.zip Sonic Riders - Zero Gravity - Gravity Dive Vulkan bug.zip
Retested on latest master, can no longer reproduce the issue on hardware rendering, guess something must have fixed it cause the gravity dive effect on all hardware renderers now appears transparently like it does on software.