Describe the bug

https://www.newgrounds.com/portal/view/498177?emulate=flash Game seems to load up to the title screen fine, but as soon as I press play, it gets stuck on a blue screen with no audio and this message pops up in the logs.

"Error occured when running AVM2 frame script: RustError("ArgumentError: -1 is not a valid frame label.")"

Expected behavior

Game should start when I press play,

Affected platform

Browser's extension

Operating system

Windows 11

Browser

Edge 108

Additional information

No response

0

Additional errors: ERROR core/src/display_object/movie_clip.rs:2344 Error occured when running AVM2 frame script: RustError("Property does not exist: Multiname { ns: Multiple([Private(\"\"), Private(\"\"), Namespace(\"\"), Namespace(\"com.adobe.serialization.json\"), PackageInternal(\"com.adobe.serialization.json\"), Namespace(\"http://adobe.com/AS3/2006/builtin\"), Protected(\"com.adobe.serialization.json:JSONEncoder\"), StaticProtected(\"com.adobe.serialization.json:JSONEncoder\"), StaticProtected(\"Object\"), Namespace(\"flash.utils\")]), name: Some(\"describeType\"), params: [], flags: (empty) }")

(flash.utils.describeType unimplemented)

ERROR core/src/display_object/movie_clip.rs:2344 Error occured when running AVM2 frame script: RustError("Property does not exist: Multiname { ns: Multiple([Private(\"\"), Private(\"\"), Namespace(\"\"), Namespace(\"game_fla\"), PackageInternal(\"game_fla\"), Namespace(\"http://adobe.com/AS3/2006/builtin\"), Namespace(\"adobe.utils\"), Namespace(\"flash.accessibility\"), Namespace(\"flash.desktop\"), Namespace(\"flash.display\"), Namespace(\"flash.errors\"), Namespace(\"flash.events\"), Namespace(\"flash.external\"), Namespace(\"flash.filters\"), Namespace(\"flash.geom\"), Namespace(\"flash.media\"), Namespace(\"flash.net\"), Namespace(\"flash.printing\"), Namespace(\"flash.profiler\"), Namespace(\"flash.sampler\"), Namespace(\"flash.system\"), Namespace(\"flash.text\"), Namespace(\"flash.text.engine\"), Namespace(\"flash.ui\"), Namespace(\"flash.utils\"), Namespace(\"flash.xml\"), Protected(\"game_fla:MainTimeline\"), StaticProtected(\"game_fla:MainTimeline\"), StaticProtected(\"flash.display:MovieClip\"), StaticProtected(\"flash.display:Sprite\"), StaticProtected(\"flash.display:DisplayObjectContainer\"), StaticProtected(\"flash.display:InteractiveObject\"), StaticProtected(\"flash.display:DisplayObject\"), StaticProtected(\"flash.events:EventDispatcher\"), StaticProtected(\"Object\")]), name: Some(\"Shader\"), params: [], flags: (empty) }")

Unimplemented (something).Shader.

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The game now runs fine, it just needs BitmapData.draw. It runs very well on the desktop version.

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Closing as there's no problem with the game on Newgrounds.

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Tested again on my end and it does seem to boot in game now, though I wouldn't say there's no problems with this game. There doesn't seem to be any sound once you actually start the game and certain animations like the player character's movement and idle pose, coins and stepping on enemies don't seem to play out correctly, resulting in them never leaving the screen and the main character sliding around when you move. Also the game seems to toss up a buncha read usage buffer performance errors in the logs, but I didn't really notice any major performance drops.

Also the game still is unplayable at a new point now, around here. Once you move past here, the screen gets stuck slowly zooming in and out depending on whether you move right or left. Checking on flash this is supposed to be the point where the game screen slowly degrades into pixel garbage. Pilgrimage ruffle 1

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